using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YVR.Core
{
    public static class YVRSemanticClassification
    {
        public const string k_Floor = "FLOOR";

        public const string K_Ceiling = "CEILING";

        public const string k_WallFace = "WALL_FACE";

        public const string k_Couch = "COUCH";

        public const string k_DoorFrame = "DOOR_FRAME";

        public const string k_WindowFrame = "WINDOW_FRAME";

        public const string k_Other = "OTHER";

        public const string k_Storage = "STORAGE";

        public const string k_Bed = "BED";

        public const string k_Screen = "SCREEN";

        public const string k_Lamp = "LAMP";

        public const string k_Plant = "PLANT";

        public const string k_Table = "TABLE";
    }
}