# Advanced Features

This section works as an introduction for the advanced features for developers' specific requirements or optimizations.

So far, advanced features includes:
1. [HMD/Controller Emulator](./AdvancedFeatures/HMDControllerEmulator.md): Tools that allow you to use keyboard and mouse to simulate the behaviour of HMD/controllers in Unity Editor mode.
2. [Fixed Foveated Rendering](./AdvancedFeatures/FixedFoveatedRendering.md): A feature that reduces resolution of the edge of rendering texture in order to save GPU load.
3. [MultiView Stereo Rendering](./AdvancedFeatures/MultiviewStereoRendering.md): A feature that supports rendering content to both eye layers simultaneously.
4. [Application SpaceWarp](./AdvancedFeatures/ApplicationSpaceWarp.md): An optimization technique for developers that allows applications to render at half the actual display refresh rate.
5. Spatial Audio: It allows external audio source to be added to the project. 
6. [OS Splash Screen](./AdvancedFeatures/SplashScreen.md): Splash Screen is introduced to reduce the initialization time and supports to add an image as the app's splash screen. 
7. [System Keyboard](./AdvancedFeatures/SystemKeyboard.md): System keyboard that allows developers to incorporate it easily into the app.
8. [Focus Awareness](./AdvancedFeatures/FocusAwareness.md): System UI to be displayed as an overlay on top of a scene.
9. [Display Refresh Rate](./AdvancedFeatures/DisplayRefreshRate.md): It affects the quality of the image displayed to users.
10. [Compositor Layers](./AdvancedFeatures/CompositorLayers.md): Can be used to display the object in focus in the scene.
11. [Supersampling And Sharpening](./AdvancedFeatures/SupersamplingAndSharpening.md):