Class YVRControllerRig
Encapsulate all controllers rigid related operations and information
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: YVR.Core
Assembly: YVR.Core.Runtime.dll
Syntax
public class YVRControllerRig : YVRBaseRig
Properties
Name | Description |
---|---|
leftControllerAnchor | Transform of right controller |
leftControllerDevice | Encapsulate all controllers rigid related operations and information |
rightControllerAnchor | Transform of left controller |
rightControllerDevice | Encapsulate all controllers rigid related operations and information |
Methods
Name | Description |
---|---|
GetAcceleration(ControllerType) | Get controller's acceleration |
GetAngularAcceleration(ControllerType) | Get controller's angular acceleration |
GetAngularVelocity(ControllerType) | Get controller's angular angular velocity |
GetOrientationTracked(ControllerType) | Whether controller's orientation is tracked |
GetPosition(ControllerType) | Get controller's position |
GetPositionTracked(ControllerType) | Whether controller's position is tracked |
GetRotation(ControllerType) | Get controller's rotation |
GetVelocity(ControllerType) | Get controller's velocity |
InitializeAnchor() | Override InitializeAnchor() |
UpdateAnchorPose(RigUpdateType) | Get the pose of the anchors and assign it to each anchor |