Class YVRPointerEventData
Almost the same with UnityEngin.EventSystems.PointerEventData, expects that a new Ray fields indicates the ray used for interacting
Inherited Members
PointerEventData.hovered
PointerEventData.IsPointerMoving()
PointerEventData.IsScrolling()
PointerEventData.ToString()
PointerEventData.pointerEnter
PointerEventData.lastPress
PointerEventData.rawPointerPress
PointerEventData.pointerDrag
PointerEventData.pointerClick
PointerEventData.pointerCurrentRaycast
PointerEventData.pointerPressRaycast
PointerEventData.eligibleForClick
PointerEventData.displayIndex
PointerEventData.pointerId
PointerEventData.position
PointerEventData.delta
PointerEventData.pressPosition
PointerEventData.worldPosition
PointerEventData.worldNormal
PointerEventData.clickTime
PointerEventData.clickCount
PointerEventData.scrollDelta
PointerEventData.useDragThreshold
PointerEventData.dragging
PointerEventData.button
PointerEventData.pressure
PointerEventData.tangentialPressure
PointerEventData.altitudeAngle
PointerEventData.azimuthAngle
PointerEventData.twist
PointerEventData.tilt
PointerEventData.penStatus
PointerEventData.radius
PointerEventData.radiusVariance
PointerEventData.fullyExited
PointerEventData.reentered
PointerEventData.enterEventCamera
PointerEventData.pressEventCamera
PointerEventData.pointerPress
BaseEventData.currentInputModule
BaseEventData.selectedObject
AbstractEventData.m_Used
AbstractEventData.Reset()
AbstractEventData.Use()
AbstractEventData.used
Namespace: YVR.Core
Assembly: YVR.Core.Runtime.dll
Syntax
public class YVRPointerEventData : PointerEventData
Constructors
Name | Description |
---|---|
YVRPointerEventData(EventSystem) | Default Constructor |
Fields
Name | Description |
---|---|
worldSpaceRay | Indicating the ray used for interaction |