Class YVRRaycastLaserBeam
Class for drawing raycasting laser beam
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: YVR.Core
Assembly: YVR.Core.Runtime.dll
Syntax
public class YVRRaycastLaserBeam : MonoBehaviour
Remarks
It's highly recommended to implement your own version based on this script
Fields
Name | Description |
---|---|
cursorGameObject | The Gameobject instance which indicating the cursor |
cursorMaterial | The Material of cursorGameObject |
cursorTransform | The transform of cursorGameObject |
laserLength | The display length of the laser beam |
lineRenderer | The line render used for rendering the laser beam |
Methods
Name | Description |
---|---|
GenerateCursor() | Generate cursorGameObject and cursorTransform |
GenerateLaserBeamLineRender() | Generate lineRenderer |
OnDestroy() | Virtual version of Unity life cycle function |
Start() | Virtual version of Unity life cycle function |
UpdateCursor(GameObject, Vector3, Vector3) | Updateing cursor |
UpdateLaserBeam() | Updateing laser beam |