Class YVRHandManager
Inheritance
Object
Component
Behaviour
MonoBehaviour
YVRHandManager
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: YVR.Core
Assembly: YVR.Core.Runtime.dll
Syntax
public class YVRHandManager : MonoBehaviorSingleton<YVRHandManager>
Fields
Name | Description |
---|---|
leftHandData | |
rightHandData |
Properties
Name | Description |
---|---|
leftHand | Left hand tracking |
rightHand | Right hand tracking |
Methods
Name | Description |
---|---|
GetFingerPinchStrength(HandType, XRHandFingerID) | Returns the pinch strength of the specified finger for the given hand type. |
GetHandTrackingEnable() | This method returns a boolean value indicating whether hand tracking is enabled or not |
GetInputDevice() | |
GetPinch(HandType, XRHandFingerID) | |
GetPinchDown(HandType, XRHandFingerID) | |
GetPinchUp(HandType, XRHandFingerID) | |
Initialize() | Initialize hand Transform |